Dinkum Together closed beta is here!
The closed beta of “Dinkum Together” is finally here and I’ve been playing it!
I’ll be honest, I went into Dinkum Together expecting to enjoy it, but I wasn’t expecting to enjoy it quite as much as I have.
The first thing that struck me was the visual style. It’s absolutely adorable. Dinkum Together has its own look while still feeling unmistakably Dinkum, and everything feels bright, colourful, and inviting. It’s the sort of game that’s easy to pick up and immediately feel comfortable in.
The user interface has also impressed me. Mobile games can sometimes feel cluttered or awkward, but for the most part Dinkum Together does a really good job of making everything accessible. The controls feel solid and responsive, and after a short adjustment period I found myself settling in quite naturally. That said, I’d still love to see controller support added in the future. It feels like the one thing that could really elevate the experience, especially for players who are already used to playing Dinkum on PC or console with a controller in hand.
One of the biggest surprises for me has been the tech tree system. It’s a really satisfying way to unlock new options and gives a clear sense of progression as you play. It’s one of those additions that feels like a natural fit for the Dinkum universe.
As a long-time Dinkum player, I’ve also really enjoyed seeing more story and lore woven into the world. Anything that expands the Dinkum universe is a win in my book. The original game has always hinted at a larger world beyond the island (other than South City) and Dinkum Together feels like another opportunity to explore that (I won’t add spoilers, but there’s some interesting details).
The new characters have been fun to meet as well, although one thing I’ve noticed is that they all seem quite young so far. One of the things I’ve always appreciated about Dinkum is its mix of generations. Characters like Fletch, Theodore, Franklyn, Clover, and the others feel like they come from different stages of life, which helps make the town feel more believable and lived-in. I’d love to see some older characters added to Dinkum Together over time to bring a little more of that same balance, or who knows, maybe I just haven’t met them yet.
Overall, Dinkum Together has surprised me in the best possible way. The charming art style, solid controls, enjoyable progression systems, and expanded lore have left me much more excited about the game than I expected to be. It’s still early days, but so far I’m having a great time and I’m looking forward to seeing how it develops as the beta continues.
Here is my first look playthrough:
